![]() Instructions to install can be found here. Nice to see Vulkan added to more projects like this.įind out more on the official site and GitHub. It also fixes auto-save bugs, adds newly discovered map fixes and removes some hardcoded map fixes with optional parts and a few other smaller fixes and improvements. You can find the optional Vulkan rendering code on GitHub, which is currently a separate project based on vkQuake2. Yamagi Quake II version 8.00 was released on June 14 with numerous enhancements, the main one being client support for the optional Vulkan rendering mode. Last but not least the code is fully 64 bit clean and highly portable. The dedicated server is able to run for weeks without a single restart. The Yamagi Quake II client is very well tested and stable. In comparison with the original client over 1.500 bugs were fixed.For example, on a flat panel display with a 59.95 hertz refresh rate and vertical synchronisation (vsync) enabled Yamagi Quake II is running at exactly 59.95 frames per second. sudo apt-get install -no-install-recommends. Yamagi Quake II savegames are completely reliable and backward compatible between releases. Install the quake2-engine package without the game-data-packager 1. The background music can be played from OGG/Vorbis files, a CD drive is no longer necessary. Support for surround sound, from stereo up to 7.1 channels and even HRTF. ![]() The HUD can be scaled to be readable on HiDPI displays. Full support for widescreen displays and arbitrary resolutions.Both 3D accelerated renderers support anisotropic filtering and multisampling anti aliasing. Follow the instructions under 'Using a Generic CD Extractor' to set up the music. 3) Go into the Yamagi-Quake subfolder \doc\yquake2\ and open 020installation.txt. 2) Place your baseq2 folder in the Yamagi-Quake folder. The original OpenGL 1.4 and even the Software renderers are still supported. Quake 2: 1) Download and extract Yamagi Quake from / where it says 'Precompiled Windows binaries'. A modern OpenGL 3.2 renderer, providing a greatly enhanced look and feel.The graphics and gameplay remain the same but there's a number of quality of life upgrades. The main point of this client is to provide a fully stable platform for keeping Quake II alive. Package: yamagi-quake2 (7.42 ctf1.06dfsg-1) multiverse Links for yamagi-quake2 enhanced version of id Softwares Quake II - client Other Packages Related. Consuming snaps could use following snapcraft.yaml snippet to add the interface.Want another game engine reimplementation to play Quake II? Yamagi Quake II is another that's quite advanced and big new release is available with Vulkan support. Yamagi Quake II is released under the terms of the GPL version 2.Īdditionally, other snaps can consume its content via a content interface plug. For example, on a flat panel display with a 59.95 hertz refresh rate and vertical synchronisation (VSync) enabled Yamagi Quake II is running at exactly 59.95 frames per second. This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II savegames are completely reliable and backward compatible between releases as long as the principle architecture stays the same. ![]() Yamagi Quake II runs on nearly all common platforms including FreeBSD, Linux, OpenBSD, Windows and OS X. It works perfectly on modern processors and operating systems. Yamagi also has a neural upscale mod that makes Quake 2's default textures higher resolution, so if you want something more vanilla but better I highly recommend installing that mod. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. Yamagi is the best but if you want better graphics you'd probably want to try Quake 2 XP or RTX. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. This package only provides the engine, you need a valid copy of the (proprietary) game data to launch the game.
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